Town: Yêlê-g̈ècî Fêqê

Yêlê-g̈ècî Fêqê

Yêlê-g̈ècî Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceGêngípíêpíêè Zone
RegionMirilzijupi Heathland
Founded817
Community LeaderCity Manager G̈îlê Dyepîpí
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation4096 m (13438 ft)
Average Yearly Precipitation231 cm/y (90 in/y)
Population1372
Population Density274 people per km2 (686 people per mi2)
Town AuraAugury
Naming
Native nameYêlê-g̈ècî Fêqê
Pronunciation/ˈjɘlɘ/ /ˈg̃ècɪ/
Direct Translation[clay] [pastry]
Translation[Not Yet Translated]

Yêlê-g̈ècî Fêqê (/ˈjɘlɘ/ /ˈg̃ècɪ/ [clay] [pastry]) is a subtropical Town located in the Gêngípíêpíêè Zone of the Union of Engineers.

The name Yêlê-g̈ècî Fêqê is derived from the Iron Elvish language, as Yêlê-g̈ècî Fêqê was founded by Sé̄kīsh Bé̄kīsh 'Deific Bite' Erménḱ Māshīy Ya̋chvēy Tshegaresm, who was culturaly Iron Elven.

Climate

Yêlê-g̈ècî Fêqê has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a pleasant 23°C (73°F). Yêlê-g̈ècî Fêqê receives an average of 231 cm/y (90 in/y) of precipitation, most of which comes in the form of rain during the spring. Yêlê-g̈ècî Fêqê covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4096 m (13438 ft) above sea level.

Overview

Yêlê-g̈ècî Fêqê was founded durring the early 9th century, by Sé̄kīsh Bé̄kīsh 'Deific Bite' Erménḱ Māshīy Ya̋chvēy Tshegaresm. The establishment of Yêlê-g̈ècî Fêqê suffered from many setbacks, delays, and obsticles, most notably a group of Yêlê-g̈ècî Fêqê which required millitary assistance exterminate before the community could finish being built.

Yêlê-g̈ècî Fêqê was built using the conventions of Iron Elven durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Yêlê-g̈ècî Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Yêlê-g̈ècî Fêqê is buildings have been located at convienant points along the dale Yêlê-g̈ècî Fêqê was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive canals streets flow where they are able to be made rather than folowing the most convienant paths. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Yêlê-g̈ècî Fêqê's millitarily questionable fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Looking around Yêlê-g̈ècî Fêqê you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Yêlê-g̈ècî Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yêlê-g̈ècî Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yêlê-g̈ècî Fêqê's parks.

Yêlê-g̈ècî Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yêlê-g̈ècî Fêqê.

Yêlê-g̈ècî Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yêlê-g̈ècî Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yêlê-g̈ècî Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yêlê-g̈ècî Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yêlê-g̈ècî Fêqê's public wards, blessings, and other arcane systems.

Yêlê-g̈ècî Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yêlê-g̈ècî Fêqê's natural decorations nor waterways.

Yêlê-g̈ècî Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Yêlê-g̈ècî Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Yêlê-g̈ècî Fêqê's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, winter is long in Yêlê-g̈ècî Fêqê.

The Rat near Yêlê-g̈ècî Fêqê are known to be more aggressive than normal.

Yêlê-g̈ècî Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Elven High Magic energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5570 m2
    • Cattle and Similar Creatures: 343
    • Poultry: 4116
    • Swine: 274
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 137

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 3

421 of Yêlê-g̈ècî Fêqê's population work within a Foundational Occupation.

910 of Yêlê-g̈ècî Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 41 (3%) are noncontributers.

Points of Interest

Due to a magical anomaly, Yêlê-g̈ècî Fêqê is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Yêlê-g̈ècî Fêqê's local festivals commemorates this miracle.

History